gunmanship - possesses considerable aim for someone his age, with a little under a year of practice and real life experience of shooting moving targets otherwise called walkers. also displays basic knowledge of firearm maintenance and safety.
melee weapons - at some point picked up how to handle small to medium types and the basic ability to use them to defend himself by watching other people. only has a moderate skill level considering his physical strength (see: weaknesses).
farmhand experience - from simple chores to planting seed to feeding or grooming livestock.
making runs (scavenging) - knows how to safely clear an area of walkers when necessary and search places from top to bottom for food.
clove hitch - a type of knot taught to him by Shane.
physical strength - seeing how he's only still a fourteen year old human boy. compared to an adult, he doesn't have the strength to kick down doors or fight being restrained or knocked down by someone full grown.
family and friends - in the sense that he wants to be more of a help to them or just be one less person for them to take care of. this sometimes leads him to act reckless in his decisions by going off alone and/or find himself walking into dangerous situations.
Game Inventory
Reward: a gray mask.TRADED FOR SENCSReward: rescue equipment.TRADED FOR SENCS. Kept the rope, flashlight, air mattress and pumpReward: two giant sacks of foam peanuts.TRADED FOR SENCS.CASH
February total: 1588 sencs