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Carl Grimes
The Walking Dead: tv to comic au


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2026-05-29 09:12 pm

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Carl Grimes
The Walking Dead: 6x16


code by [community profile] cawaii
carltoaction: (pic#11864024)
2017-11-23 12:47 pm

(no subject)



(post |action |thread |sub-thread )

2017
April

Intro - One Man Tour: Dean, Katniss, Rick

June
Ghost of His Mother: Rick, Dean

July
Rick
Dani
Audrey

October
Monster Mash: Rick, Dani, Dean, Michonne, Peter

December
Rick
Bonnie
Dean

2018
January

Update Pains: Rick + Michonne, Dani, Ven, Peter, Elena, Sawyer, Gert
Glenn
Maggie

February
Rogue

March
Dean
carltoaction: (Default)
2017-10-25 11:24 pm

Grimes House

The Grimes' home from Alexandria. It is fully furnished with things left behind at the beginning of their post-apocalyptic world. It has approximately 5 bedrooms, 3.5 bathrooms, and many other spacious rooms that make it seem like quite the little mansion. Some of the furnishings and personal belongings found inside differ as they come from the memories and wishes of their old home.

Current Residents: Rick Grimes, Michonne, Carl Grimes, Judith Grimes (NPC)

Outside & Porch


Kitchen & Dining Room


Living Room & Richonne's Bedroom


Carl's Bedroom & Judith's Nursery
Formerly

Currently
carltoaction: (Default)
2016-05-30 09:27 pm

✎ hmd

a fancy format coming soon, i swear!
carltoaction: (Default)
2016-05-30 09:22 pm

✰ info page



Carl Grimes.the walking dead;

Job: Farmer
Former Weapons Specialist on the Moira.

Residence: ?

Inventory:
  • sheriff's deputy hat.
  • the bandages over his lost eye.
  • grey shirt.
  • grey plaid button down shirt.
  • underwear.
  • blue jeans. [vanished in Ingress]
  • brown leather belt.
  • belt holster with a hunting knife.
  • leg holster with a gun.
  • second gun, with a baseball mark carved on it, tucked in his belt.
  • machete and holster.
  • pair of socks.
  • pair of brown boots.
  • etc.

    Abilities:
  • gunmanship - possesses considerable aim for someone his age, with a little under a year of practice and real life experience of shooting moving targets otherwise called walkers. also displays basic knowledge of firearm maintenance and safety.
  • melee weapons - at some point picked up how to handle small to medium types and the basic ability to use them to defend himself by watching other people. only has a moderate skill level considering his physical strength (see: weaknesses).
  • farmhand experience - from simple chores to planting seed to feeding or grooming livestock.
  • making runs (scavenging) - knows how to safely clear an area of walkers when necessary and search places from top to bottom for food.
  • clove hitch - a type of knot taught to him by Shane.
  • chameleon boy ability - received in previous game Nov.19, 2015.

    Weaknesses:
  • physical strength - seeing how he's only still a fourteen year old human boy. compared to an adult, he doesn't have the strength to kick down doors or fight being restrained or knocked down by someone full grown.
  • family and friends - in the sense that he wants to be more of a help to them or just be one less person for them to take care of. this sometimes leads him to act reckless in his decisions by going off alone and/or find himself walking into dangerous situations.